As a Game Designer on "Above: The Fallen," Matthew crafted game features and mechanics, created systems, balanced resource management, prototyped and implemented key mechanics, crafted level designs, and polished the implemented work. In addition, he worked as Lead Artist on this indie project, creating digital concept art, character art, environmental art, and design and implementation of the game's base style.
Platform: PC
Tools: Photoshop, Illustrator, Unity, Spine
Team Size: 8
Duration: 1 year
Role: System Designer and Lead Artist
Published: Steam (September, 2017)
On the Above: The Fallen project, Matthew was a Designer and Lead Artist. His responsibilities included:
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Scripting glide skill and climbable objects such as vines
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Creating concept art for the game
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Designing core Mana system
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Balancing Mana systems across all skills and levels
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Creating all 2D art assets for the game
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Designing puzzles for the third level of the game
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Creating and animating shrines/save-points
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Recording and conducting play-tests
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Polishing visuals across all levels
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So much more!
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